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31 July 2008

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Jim Deitzel

I'm glad you posted about this issue. I completely agree with the concept that earning points via collecting may not be appropriate.

I'd also add that collecting points via the number of tweets, posts or uploads should also be controlled. I have some 'friends' that overwhelm me with the amount of content they generate. Some of it is great, some good and some not so good. I continue to be friends because of the good content (potentially great content) but I have to weed through all 400 tweets each day.

Keep up the great thoughts.

Max Kalehoff

Good points. You have to look at game mechanics through the lens of attention scarcity. The notion of "less is more" must be factored in as well.
Max

Pete

Hi Jim - I've definitely unfollowed some people with whom I have weak ties because their signal/noise ratio was just too small. You've got to make these things work, for you! (not how someone tells you they should work...)

Hi Max - good point. And thanks for stopping by, because I know your attention is tied up with another much more important (and exciting, yet messy) matter these days!

Banky

I like the post but I'm not convinced that these are really "game mechanics." As you pointed out in all your examples, there are real world components at work here. And the real world comparisons, to me, are more compelling than the virtual. Do you measure yourself by superficial or more concrete ways? We all measure ourselves differently using various criteria: Friends, money, things, spriritual enlightenment. Anything done online or in a game is really an extension of that.

Pete

Banky - you're right; that's why game mechanics work. Keep in mind that we're not talking about *video* games here, but the concept of gaming in general...see http://en.wikipedia.org/wiki/Game

Adam Daniel Mezei


Heya Peter,

Catching up on my posts, please forgive the delayed reaction here -- I had my colleague from Oz (who met me on Twitter!, www.yourstorypodcast.com) in Prague over the weekend, and some things unfortunately slid...

This post reminded me of something (http://www.utterz.com/u/utt/u-NTExOTA4Nw#utt-NTExOTA4Nw) that recently resulted in a bevy of interesting feedbacks.

In short, my original utter suggested we needed some manner of cutting down on the Keen-esque "Cult of Amateur" which seemed to be proliferating around some two-oh sites.

At that link, most of what I'd refer to as the "bleeding heart" libs hammered me hard for imposing Il Duce-like controls and voting/culling systems which would distinguish the sausage from the true filet minon.

It's a work in progress at utterz.com, to be sure...

Voting, separating the wheat from the chaff, and so-called "survival of the fittest" are all true (evolutionary) expressions of our real outside world. I don't see why this can't also be the case in 2.0-space. Why does it get some users all in a tizzy? Personally-speaking, it's almost like living in a bubble or living in denial...

My best to you, as always,
ADM

Pete

Well - I guess it's all about what you want to get out of social media. I recently started using the proximity function on Twinkle for iPhone - it's interesting to hear tweets from people who are within a mile's proximity but have nothing to do with me. Hint: the conversation is a lot more about real life than about the latest happenings with Exxon or fail whales.

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